
But if nothing has changed about it, then Respawn should be admired for sticking to its initial design if it has elected to concentrate its efforts elsewhere instead. It is true that if an animation is perceived poorly-and must be looked at for almost all the player’s gameplay-it can be frustrating. Either way, it will be interesting to see if Cal’s running animation has been updated or not when more gameplay is shown from Star Wars Jedi: Survivor. If the running animation was buggy then that is certainly a cause for concern, but because people simply thought that it looked strange it should not be held to the same standard as a bug that could truly disrupt the player’s experience.

Rather, fans would almost assuredly rather that Respawn spends its precious development time ironing out the game-breaking bugs that marred Star Wars Jedi: Fallen Order. If Star Wars Jedi: Survivor’s biggest concern is what to do with Cal Kestis’ running animation, then the game would seem to be coming along wonderfully. RELATED: Star Wars Jedi: Survivor May Have Drawn Inspiration from Sekiro’s Grappling Hook Cal Kestis’ Run in Star Wars Jedi: Fallen Order is Distinctive

Instead, Respawn should resist the urge to comply with fans and the animation should be kept identical in Star Wars Jedi: Survivor. This is obviously a personal opinion that some fans have and does not reflect how all fans feel, but it has become a large enough topic that it bears mention with a sequel on the way. Cal runs with wide legs and feet that kick back while his torso remains upright, and a lot of fans find it to be an absurd animation that takes away from the experience. That said, there is one intended design that many fans hope gets changed and has irritated them since launch.Ĭal Kestis’ running animation was considered awkward and goofy in Star Wars Jedi: Fallen Order.

However, the silver lining drawn here is that Respawn has an opportunity now to correct as many of these issues as possible before the launch of Star Wars Jedi: Survivor. Glitches and bugs ran rampant in Fallen Order, resulting in enemies clipping through environments and falling through the world mid-fight. Star Wars Jedi: Fallen Order certainly had its fair share of issues at launch, and while some of them persisted a lot of them were eventually dealt with.
